Initial commit: Add Home Assistant skill
- Add homeassistant.skill (packaged version) - Add skills/homeassistant source directory - Include scripts for API interaction and validation - Add comprehensive reference documentation - Include automation templates - Add README and .gitignore
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skills/slack-gif-creator/LICENSE.txt
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skills/slack-gif-creator/LICENSE.txt
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254
skills/slack-gif-creator/SKILL.md
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skills/slack-gif-creator/SKILL.md
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---
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name: slack-gif-creator
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description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
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license: Complete terms in LICENSE.txt
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---
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# Slack GIF Creator
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A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
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## Slack Requirements
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**Dimensions:**
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- Emoji GIFs: 128x128 (recommended)
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- Message GIFs: 480x480
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**Parameters:**
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- FPS: 10-30 (lower is smaller file size)
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- Colors: 48-128 (fewer = smaller file size)
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- Duration: Keep under 3 seconds for emoji GIFs
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## Core Workflow
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```python
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from core.gif_builder import GIFBuilder
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from PIL import Image, ImageDraw
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# 1. Create builder
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builder = GIFBuilder(width=128, height=128, fps=10)
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# 2. Generate frames
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for i in range(12):
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frame = Image.new('RGB', (128, 128), (240, 248, 255))
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draw = ImageDraw.Draw(frame)
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# Draw your animation using PIL primitives
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# (circles, polygons, lines, etc.)
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builder.add_frame(frame)
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# 3. Save with optimization
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builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
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```
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## Drawing Graphics
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### Working with User-Uploaded Images
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If a user uploads an image, consider whether they want to:
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- **Use it directly** (e.g., "animate this", "split this into frames")
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- **Use it as inspiration** (e.g., "make something like this")
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Load and work with images using PIL:
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```python
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from PIL import Image
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uploaded = Image.open('file.png')
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# Use directly, or just as reference for colors/style
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```
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### Drawing from Scratch
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When drawing graphics from scratch, use PIL ImageDraw primitives:
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```python
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from PIL import ImageDraw
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draw = ImageDraw.Draw(frame)
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# Circles/ovals
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draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
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# Stars, triangles, any polygon
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points = [(x1, y1), (x2, y2), (x3, y3), ...]
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draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
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# Lines
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draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
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# Rectangles
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draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
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```
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**Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
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### Making Graphics Look Good
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Graphics should look polished and creative, not basic. Here's how:
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**Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
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**Add visual depth**:
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- Use gradients for backgrounds (`create_gradient_background`)
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- Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
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**Make shapes more interesting**:
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- Don't just draw a plain circle - add highlights, rings, or patterns
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- Stars can have glows (draw larger, semi-transparent versions behind)
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- Combine multiple shapes (stars + sparkles, circles + rings)
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**Pay attention to colors**:
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- Use vibrant, complementary colors
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- Add contrast (dark outlines on light shapes, light outlines on dark shapes)
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- Consider the overall composition
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**For complex shapes** (hearts, snowflakes, etc.):
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- Use combinations of polygons and ellipses
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- Calculate points carefully for symmetry
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- Add details (a heart can have a highlight curve, snowflakes have intricate branches)
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Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
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## Available Utilities
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### GIFBuilder (`core.gif_builder`)
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Assembles frames and optimizes for Slack:
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```python
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builder = GIFBuilder(width=128, height=128, fps=10)
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builder.add_frame(frame) # Add PIL Image
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builder.add_frames(frames) # Add list of frames
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builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
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```
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### Validators (`core.validators`)
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Check if GIF meets Slack requirements:
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```python
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from core.validators import validate_gif, is_slack_ready
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# Detailed validation
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passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
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# Quick check
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if is_slack_ready('my.gif'):
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print("Ready!")
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```
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### Easing Functions (`core.easing`)
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Smooth motion instead of linear:
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```python
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from core.easing import interpolate
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# Progress from 0.0 to 1.0
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t = i / (num_frames - 1)
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# Apply easing
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y = interpolate(start=0, end=400, t=t, easing='ease_out')
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# Available: linear, ease_in, ease_out, ease_in_out,
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# bounce_out, elastic_out, back_out
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```
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### Frame Helpers (`core.frame_composer`)
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||||
Convenience functions for common needs:
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||||
```python
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from core.frame_composer import (
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create_blank_frame, # Solid color background
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||||
create_gradient_background, # Vertical gradient
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||||
draw_circle, # Helper for circles
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||||
draw_text, # Simple text rendering
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||||
draw_star # 5-pointed star
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)
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```
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## Animation Concepts
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||||
|
||||
### Shake/Vibrate
|
||||
Offset object position with oscillation:
|
||||
- Use `math.sin()` or `math.cos()` with frame index
|
||||
- Add small random variations for natural feel
|
||||
- Apply to x and/or y position
|
||||
|
||||
### Pulse/Heartbeat
|
||||
Scale object size rhythmically:
|
||||
- Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
|
||||
- For heartbeat: two quick pulses then pause (adjust sine wave)
|
||||
- Scale between 0.8 and 1.2 of base size
|
||||
|
||||
### Bounce
|
||||
Object falls and bounces:
|
||||
- Use `interpolate()` with `easing='bounce_out'` for landing
|
||||
- Use `easing='ease_in'` for falling (accelerating)
|
||||
- Apply gravity by increasing y velocity each frame
|
||||
|
||||
### Spin/Rotate
|
||||
Rotate object around center:
|
||||
- PIL: `image.rotate(angle, resample=Image.BICUBIC)`
|
||||
- For wobble: use sine wave for angle instead of linear
|
||||
|
||||
### Fade In/Out
|
||||
Gradually appear or disappear:
|
||||
- Create RGBA image, adjust alpha channel
|
||||
- Or use `Image.blend(image1, image2, alpha)`
|
||||
- Fade in: alpha from 0 to 1
|
||||
- Fade out: alpha from 1 to 0
|
||||
|
||||
### Slide
|
||||
Move object from off-screen to position:
|
||||
- Start position: outside frame bounds
|
||||
- End position: target location
|
||||
- Use `interpolate()` with `easing='ease_out'` for smooth stop
|
||||
- For overshoot: use `easing='back_out'`
|
||||
|
||||
### Zoom
|
||||
Scale and position for zoom effect:
|
||||
- Zoom in: scale from 0.1 to 2.0, crop center
|
||||
- Zoom out: scale from 2.0 to 1.0
|
||||
- Can add motion blur for drama (PIL filter)
|
||||
|
||||
### Explode/Particle Burst
|
||||
Create particles radiating outward:
|
||||
- Generate particles with random angles and velocities
|
||||
- Update each particle: `x += vx`, `y += vy`
|
||||
- Add gravity: `vy += gravity_constant`
|
||||
- Fade out particles over time (reduce alpha)
|
||||
|
||||
## Optimization Strategies
|
||||
|
||||
Only when asked to make the file size smaller, implement a few of the following methods:
|
||||
|
||||
1. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration
|
||||
2. **Fewer colors** - `num_colors=48` instead of 128
|
||||
3. **Smaller dimensions** - 128x128 instead of 480x480
|
||||
4. **Remove duplicates** - `remove_duplicates=True` in save()
|
||||
5. **Emoji mode** - `optimize_for_emoji=True` auto-optimizes
|
||||
|
||||
```python
|
||||
# Maximum optimization for emoji
|
||||
builder.save(
|
||||
'emoji.gif',
|
||||
num_colors=48,
|
||||
optimize_for_emoji=True,
|
||||
remove_duplicates=True
|
||||
)
|
||||
```
|
||||
|
||||
## Philosophy
|
||||
|
||||
This skill provides:
|
||||
- **Knowledge**: Slack's requirements and animation concepts
|
||||
- **Utilities**: GIFBuilder, validators, easing functions
|
||||
- **Flexibility**: Create the animation logic using PIL primitives
|
||||
|
||||
It does NOT provide:
|
||||
- Rigid animation templates or pre-made functions
|
||||
- Emoji font rendering (unreliable across platforms)
|
||||
- A library of pre-packaged graphics built into the skill
|
||||
|
||||
**Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
|
||||
|
||||
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
|
||||
|
||||
## Dependencies
|
||||
|
||||
```bash
|
||||
pip install pillow imageio numpy
|
||||
```
|
||||
234
skills/slack-gif-creator/core/easing.py
Executable file
234
skills/slack-gif-creator/core/easing.py
Executable file
@@ -0,0 +1,234 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Easing Functions - Timing functions for smooth animations.
|
||||
|
||||
Provides various easing functions for natural motion and timing.
|
||||
All functions take a value t (0.0 to 1.0) and return eased value (0.0 to 1.0).
|
||||
"""
|
||||
|
||||
import math
|
||||
|
||||
|
||||
def linear(t: float) -> float:
|
||||
"""Linear interpolation (no easing)."""
|
||||
return t
|
||||
|
||||
|
||||
def ease_in_quad(t: float) -> float:
|
||||
"""Quadratic ease-in (slow start, accelerating)."""
|
||||
return t * t
|
||||
|
||||
|
||||
def ease_out_quad(t: float) -> float:
|
||||
"""Quadratic ease-out (fast start, decelerating)."""
|
||||
return t * (2 - t)
|
||||
|
||||
|
||||
def ease_in_out_quad(t: float) -> float:
|
||||
"""Quadratic ease-in-out (slow start and end)."""
|
||||
if t < 0.5:
|
||||
return 2 * t * t
|
||||
return -1 + (4 - 2 * t) * t
|
||||
|
||||
|
||||
def ease_in_cubic(t: float) -> float:
|
||||
"""Cubic ease-in (slow start)."""
|
||||
return t * t * t
|
||||
|
||||
|
||||
def ease_out_cubic(t: float) -> float:
|
||||
"""Cubic ease-out (fast start)."""
|
||||
return (t - 1) * (t - 1) * (t - 1) + 1
|
||||
|
||||
|
||||
def ease_in_out_cubic(t: float) -> float:
|
||||
"""Cubic ease-in-out."""
|
||||
if t < 0.5:
|
||||
return 4 * t * t * t
|
||||
return (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
|
||||
|
||||
|
||||
def ease_in_bounce(t: float) -> float:
|
||||
"""Bounce ease-in (bouncy start)."""
|
||||
return 1 - ease_out_bounce(1 - t)
|
||||
|
||||
|
||||
def ease_out_bounce(t: float) -> float:
|
||||
"""Bounce ease-out (bouncy end)."""
|
||||
if t < 1 / 2.75:
|
||||
return 7.5625 * t * t
|
||||
elif t < 2 / 2.75:
|
||||
t -= 1.5 / 2.75
|
||||
return 7.5625 * t * t + 0.75
|
||||
elif t < 2.5 / 2.75:
|
||||
t -= 2.25 / 2.75
|
||||
return 7.5625 * t * t + 0.9375
|
||||
else:
|
||||
t -= 2.625 / 2.75
|
||||
return 7.5625 * t * t + 0.984375
|
||||
|
||||
|
||||
def ease_in_out_bounce(t: float) -> float:
|
||||
"""Bounce ease-in-out."""
|
||||
if t < 0.5:
|
||||
return ease_in_bounce(t * 2) * 0.5
|
||||
return ease_out_bounce(t * 2 - 1) * 0.5 + 0.5
|
||||
|
||||
|
||||
def ease_in_elastic(t: float) -> float:
|
||||
"""Elastic ease-in (spring effect)."""
|
||||
if t == 0 or t == 1:
|
||||
return t
|
||||
return -math.pow(2, 10 * (t - 1)) * math.sin((t - 1.1) * 5 * math.pi)
|
||||
|
||||
|
||||
def ease_out_elastic(t: float) -> float:
|
||||
"""Elastic ease-out (spring effect)."""
|
||||
if t == 0 or t == 1:
|
||||
return t
|
||||
return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) + 1
|
||||
|
||||
|
||||
def ease_in_out_elastic(t: float) -> float:
|
||||
"""Elastic ease-in-out."""
|
||||
if t == 0 or t == 1:
|
||||
return t
|
||||
t = t * 2 - 1
|
||||
if t < 0:
|
||||
return -0.5 * math.pow(2, 10 * t) * math.sin((t - 0.1) * 5 * math.pi)
|
||||
return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) * 0.5 + 1
|
||||
|
||||
|
||||
# Convenience mapping
|
||||
EASING_FUNCTIONS = {
|
||||
"linear": linear,
|
||||
"ease_in": ease_in_quad,
|
||||
"ease_out": ease_out_quad,
|
||||
"ease_in_out": ease_in_out_quad,
|
||||
"bounce_in": ease_in_bounce,
|
||||
"bounce_out": ease_out_bounce,
|
||||
"bounce": ease_in_out_bounce,
|
||||
"elastic_in": ease_in_elastic,
|
||||
"elastic_out": ease_out_elastic,
|
||||
"elastic": ease_in_out_elastic,
|
||||
}
|
||||
|
||||
|
||||
def get_easing(name: str = "linear"):
|
||||
"""Get easing function by name."""
|
||||
return EASING_FUNCTIONS.get(name, linear)
|
||||
|
||||
|
||||
def interpolate(start: float, end: float, t: float, easing: str = "linear") -> float:
|
||||
"""
|
||||
Interpolate between two values with easing.
|
||||
|
||||
Args:
|
||||
start: Start value
|
||||
end: End value
|
||||
t: Progress from 0.0 to 1.0
|
||||
easing: Name of easing function
|
||||
|
||||
Returns:
|
||||
Interpolated value
|
||||
"""
|
||||
ease_func = get_easing(easing)
|
||||
eased_t = ease_func(t)
|
||||
return start + (end - start) * eased_t
|
||||
|
||||
|
||||
def ease_back_in(t: float) -> float:
|
||||
"""Back ease-in (slight overshoot backward before forward motion)."""
|
||||
c1 = 1.70158
|
||||
c3 = c1 + 1
|
||||
return c3 * t * t * t - c1 * t * t
|
||||
|
||||
|
||||
def ease_back_out(t: float) -> float:
|
||||
"""Back ease-out (overshoot forward then settle back)."""
|
||||
c1 = 1.70158
|
||||
c3 = c1 + 1
|
||||
return 1 + c3 * pow(t - 1, 3) + c1 * pow(t - 1, 2)
|
||||
|
||||
|
||||
def ease_back_in_out(t: float) -> float:
|
||||
"""Back ease-in-out (overshoot at both ends)."""
|
||||
c1 = 1.70158
|
||||
c2 = c1 * 1.525
|
||||
if t < 0.5:
|
||||
return (pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
|
||||
return (pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2
|
||||
|
||||
|
||||
def apply_squash_stretch(
|
||||
base_scale: tuple[float, float], intensity: float, direction: str = "vertical"
|
||||
) -> tuple[float, float]:
|
||||
"""
|
||||
Calculate squash and stretch scales for more dynamic animation.
|
||||
|
||||
Args:
|
||||
base_scale: (width_scale, height_scale) base scales
|
||||
intensity: Squash/stretch intensity (0.0-1.0)
|
||||
direction: 'vertical', 'horizontal', or 'both'
|
||||
|
||||
Returns:
|
||||
(width_scale, height_scale) with squash/stretch applied
|
||||
"""
|
||||
width_scale, height_scale = base_scale
|
||||
|
||||
if direction == "vertical":
|
||||
# Compress vertically, expand horizontally (preserve volume)
|
||||
height_scale *= 1 - intensity * 0.5
|
||||
width_scale *= 1 + intensity * 0.5
|
||||
elif direction == "horizontal":
|
||||
# Compress horizontally, expand vertically
|
||||
width_scale *= 1 - intensity * 0.5
|
||||
height_scale *= 1 + intensity * 0.5
|
||||
elif direction == "both":
|
||||
# General squash (both dimensions)
|
||||
width_scale *= 1 - intensity * 0.3
|
||||
height_scale *= 1 - intensity * 0.3
|
||||
|
||||
return (width_scale, height_scale)
|
||||
|
||||
|
||||
def calculate_arc_motion(
|
||||
start: tuple[float, float], end: tuple[float, float], height: float, t: float
|
||||
) -> tuple[float, float]:
|
||||
"""
|
||||
Calculate position along a parabolic arc (natural motion path).
|
||||
|
||||
Args:
|
||||
start: (x, y) starting position
|
||||
end: (x, y) ending position
|
||||
height: Arc height at midpoint (positive = upward)
|
||||
t: Progress (0.0-1.0)
|
||||
|
||||
Returns:
|
||||
(x, y) position along arc
|
||||
"""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
||||
# Linear interpolation for x
|
||||
x = x1 + (x2 - x1) * t
|
||||
|
||||
# Parabolic interpolation for y
|
||||
# y = start + progress * (end - start) + arc_offset
|
||||
# Arc offset peaks at t=0.5
|
||||
arc_offset = 4 * height * t * (1 - t)
|
||||
y = y1 + (y2 - y1) * t - arc_offset
|
||||
|
||||
return (x, y)
|
||||
|
||||
|
||||
# Add new easing functions to the convenience mapping
|
||||
EASING_FUNCTIONS.update(
|
||||
{
|
||||
"back_in": ease_back_in,
|
||||
"back_out": ease_back_out,
|
||||
"back_in_out": ease_back_in_out,
|
||||
"anticipate": ease_back_in, # Alias
|
||||
"overshoot": ease_back_out, # Alias
|
||||
}
|
||||
)
|
||||
176
skills/slack-gif-creator/core/frame_composer.py
Executable file
176
skills/slack-gif-creator/core/frame_composer.py
Executable file
@@ -0,0 +1,176 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Frame Composer - Utilities for composing visual elements into frames.
|
||||
|
||||
Provides functions for drawing shapes, text, emojis, and compositing elements
|
||||
together to create animation frames.
|
||||
"""
|
||||
|
||||
from typing import Optional
|
||||
|
||||
import numpy as np
|
||||
from PIL import Image, ImageDraw, ImageFont
|
||||
|
||||
|
||||
def create_blank_frame(
|
||||
width: int, height: int, color: tuple[int, int, int] = (255, 255, 255)
|
||||
) -> Image.Image:
|
||||
"""
|
||||
Create a blank frame with solid color background.
|
||||
|
||||
Args:
|
||||
width: Frame width
|
||||
height: Frame height
|
||||
color: RGB color tuple (default: white)
|
||||
|
||||
Returns:
|
||||
PIL Image
|
||||
"""
|
||||
return Image.new("RGB", (width, height), color)
|
||||
|
||||
|
||||
def draw_circle(
|
||||
frame: Image.Image,
|
||||
center: tuple[int, int],
|
||||
radius: int,
|
||||
fill_color: Optional[tuple[int, int, int]] = None,
|
||||
outline_color: Optional[tuple[int, int, int]] = None,
|
||||
outline_width: int = 1,
|
||||
) -> Image.Image:
|
||||
"""
|
||||
Draw a circle on a frame.
|
||||
|
||||
Args:
|
||||
frame: PIL Image to draw on
|
||||
center: (x, y) center position
|
||||
radius: Circle radius
|
||||
fill_color: RGB fill color (None for no fill)
|
||||
outline_color: RGB outline color (None for no outline)
|
||||
outline_width: Outline width in pixels
|
||||
|
||||
Returns:
|
||||
Modified frame
|
||||
"""
|
||||
draw = ImageDraw.Draw(frame)
|
||||
x, y = center
|
||||
bbox = [x - radius, y - radius, x + radius, y + radius]
|
||||
draw.ellipse(bbox, fill=fill_color, outline=outline_color, width=outline_width)
|
||||
return frame
|
||||
|
||||
|
||||
def draw_text(
|
||||
frame: Image.Image,
|
||||
text: str,
|
||||
position: tuple[int, int],
|
||||
color: tuple[int, int, int] = (0, 0, 0),
|
||||
centered: bool = False,
|
||||
) -> Image.Image:
|
||||
"""
|
||||
Draw text on a frame.
|
||||
|
||||
Args:
|
||||
frame: PIL Image to draw on
|
||||
text: Text to draw
|
||||
position: (x, y) position (top-left unless centered=True)
|
||||
color: RGB text color
|
||||
centered: If True, center text at position
|
||||
|
||||
Returns:
|
||||
Modified frame
|
||||
"""
|
||||
draw = ImageDraw.Draw(frame)
|
||||
|
||||
# Uses Pillow's default font.
|
||||
# If the font should be changed for the emoji, add additional logic here.
|
||||
font = ImageFont.load_default()
|
||||
|
||||
if centered:
|
||||
bbox = draw.textbbox((0, 0), text, font=font)
|
||||
text_width = bbox[2] - bbox[0]
|
||||
text_height = bbox[3] - bbox[1]
|
||||
x = position[0] - text_width // 2
|
||||
y = position[1] - text_height // 2
|
||||
position = (x, y)
|
||||
|
||||
draw.text(position, text, fill=color, font=font)
|
||||
return frame
|
||||
|
||||
|
||||
def create_gradient_background(
|
||||
width: int,
|
||||
height: int,
|
||||
top_color: tuple[int, int, int],
|
||||
bottom_color: tuple[int, int, int],
|
||||
) -> Image.Image:
|
||||
"""
|
||||
Create a vertical gradient background.
|
||||
|
||||
Args:
|
||||
width: Frame width
|
||||
height: Frame height
|
||||
top_color: RGB color at top
|
||||
bottom_color: RGB color at bottom
|
||||
|
||||
Returns:
|
||||
PIL Image with gradient
|
||||
"""
|
||||
frame = Image.new("RGB", (width, height))
|
||||
draw = ImageDraw.Draw(frame)
|
||||
|
||||
# Calculate color step for each row
|
||||
r1, g1, b1 = top_color
|
||||
r2, g2, b2 = bottom_color
|
||||
|
||||
for y in range(height):
|
||||
# Interpolate color
|
||||
ratio = y / height
|
||||
r = int(r1 * (1 - ratio) + r2 * ratio)
|
||||
g = int(g1 * (1 - ratio) + g2 * ratio)
|
||||
b = int(b1 * (1 - ratio) + b2 * ratio)
|
||||
|
||||
# Draw horizontal line
|
||||
draw.line([(0, y), (width, y)], fill=(r, g, b))
|
||||
|
||||
return frame
|
||||
|
||||
|
||||
def draw_star(
|
||||
frame: Image.Image,
|
||||
center: tuple[int, int],
|
||||
size: int,
|
||||
fill_color: tuple[int, int, int],
|
||||
outline_color: Optional[tuple[int, int, int]] = None,
|
||||
outline_width: int = 1,
|
||||
) -> Image.Image:
|
||||
"""
|
||||
Draw a 5-pointed star.
|
||||
|
||||
Args:
|
||||
frame: PIL Image to draw on
|
||||
center: (x, y) center position
|
||||
size: Star size (outer radius)
|
||||
fill_color: RGB fill color
|
||||
outline_color: RGB outline color (None for no outline)
|
||||
outline_width: Outline width
|
||||
|
||||
Returns:
|
||||
Modified frame
|
||||
"""
|
||||
import math
|
||||
|
||||
draw = ImageDraw.Draw(frame)
|
||||
x, y = center
|
||||
|
||||
# Calculate star points
|
||||
points = []
|
||||
for i in range(10):
|
||||
angle = (i * 36 - 90) * math.pi / 180 # 36 degrees per point, start at top
|
||||
radius = size if i % 2 == 0 else size * 0.4 # Alternate between outer and inner
|
||||
px = x + radius * math.cos(angle)
|
||||
py = y + radius * math.sin(angle)
|
||||
points.append((px, py))
|
||||
|
||||
# Draw star
|
||||
draw.polygon(points, fill=fill_color, outline=outline_color, width=outline_width)
|
||||
|
||||
return frame
|
||||
269
skills/slack-gif-creator/core/gif_builder.py
Executable file
269
skills/slack-gif-creator/core/gif_builder.py
Executable file
@@ -0,0 +1,269 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
GIF Builder - Core module for assembling frames into GIFs optimized for Slack.
|
||||
|
||||
This module provides the main interface for creating GIFs from programmatically
|
||||
generated frames, with automatic optimization for Slack's requirements.
|
||||
"""
|
||||
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
import imageio.v3 as imageio
|
||||
import numpy as np
|
||||
from PIL import Image
|
||||
|
||||
|
||||
class GIFBuilder:
|
||||
"""Builder for creating optimized GIFs from frames."""
|
||||
|
||||
def __init__(self, width: int = 480, height: int = 480, fps: int = 15):
|
||||
"""
|
||||
Initialize GIF builder.
|
||||
|
||||
Args:
|
||||
width: Frame width in pixels
|
||||
height: Frame height in pixels
|
||||
fps: Frames per second
|
||||
"""
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.fps = fps
|
||||
self.frames: list[np.ndarray] = []
|
||||
|
||||
def add_frame(self, frame: np.ndarray | Image.Image):
|
||||
"""
|
||||
Add a frame to the GIF.
|
||||
|
||||
Args:
|
||||
frame: Frame as numpy array or PIL Image (will be converted to RGB)
|
||||
"""
|
||||
if isinstance(frame, Image.Image):
|
||||
frame = np.array(frame.convert("RGB"))
|
||||
|
||||
# Ensure frame is correct size
|
||||
if frame.shape[:2] != (self.height, self.width):
|
||||
pil_frame = Image.fromarray(frame)
|
||||
pil_frame = pil_frame.resize(
|
||||
(self.width, self.height), Image.Resampling.LANCZOS
|
||||
)
|
||||
frame = np.array(pil_frame)
|
||||
|
||||
self.frames.append(frame)
|
||||
|
||||
def add_frames(self, frames: list[np.ndarray | Image.Image]):
|
||||
"""Add multiple frames at once."""
|
||||
for frame in frames:
|
||||
self.add_frame(frame)
|
||||
|
||||
def optimize_colors(
|
||||
self, num_colors: int = 128, use_global_palette: bool = True
|
||||
) -> list[np.ndarray]:
|
||||
"""
|
||||
Reduce colors in all frames using quantization.
|
||||
|
||||
Args:
|
||||
num_colors: Target number of colors (8-256)
|
||||
use_global_palette: Use a single palette for all frames (better compression)
|
||||
|
||||
Returns:
|
||||
List of color-optimized frames
|
||||
"""
|
||||
optimized = []
|
||||
|
||||
if use_global_palette and len(self.frames) > 1:
|
||||
# Create a global palette from all frames
|
||||
# Sample frames to build palette
|
||||
sample_size = min(5, len(self.frames))
|
||||
sample_indices = [
|
||||
int(i * len(self.frames) / sample_size) for i in range(sample_size)
|
||||
]
|
||||
sample_frames = [self.frames[i] for i in sample_indices]
|
||||
|
||||
# Combine sample frames into a single image for palette generation
|
||||
# Flatten each frame to get all pixels, then stack them
|
||||
all_pixels = np.vstack(
|
||||
[f.reshape(-1, 3) for f in sample_frames]
|
||||
) # (total_pixels, 3)
|
||||
|
||||
# Create a properly-shaped RGB image from the pixel data
|
||||
# We'll make a roughly square image from all the pixels
|
||||
total_pixels = len(all_pixels)
|
||||
width = min(512, int(np.sqrt(total_pixels))) # Reasonable width, max 512
|
||||
height = (total_pixels + width - 1) // width # Ceiling division
|
||||
|
||||
# Pad if necessary to fill the rectangle
|
||||
pixels_needed = width * height
|
||||
if pixels_needed > total_pixels:
|
||||
padding = np.zeros((pixels_needed - total_pixels, 3), dtype=np.uint8)
|
||||
all_pixels = np.vstack([all_pixels, padding])
|
||||
|
||||
# Reshape to proper RGB image format (H, W, 3)
|
||||
img_array = (
|
||||
all_pixels[:pixels_needed].reshape(height, width, 3).astype(np.uint8)
|
||||
)
|
||||
combined_img = Image.fromarray(img_array, mode="RGB")
|
||||
|
||||
# Generate global palette
|
||||
global_palette = combined_img.quantize(colors=num_colors, method=2)
|
||||
|
||||
# Apply global palette to all frames
|
||||
for frame in self.frames:
|
||||
pil_frame = Image.fromarray(frame)
|
||||
quantized = pil_frame.quantize(palette=global_palette, dither=1)
|
||||
optimized.append(np.array(quantized.convert("RGB")))
|
||||
else:
|
||||
# Use per-frame quantization
|
||||
for frame in self.frames:
|
||||
pil_frame = Image.fromarray(frame)
|
||||
quantized = pil_frame.quantize(colors=num_colors, method=2, dither=1)
|
||||
optimized.append(np.array(quantized.convert("RGB")))
|
||||
|
||||
return optimized
|
||||
|
||||
def deduplicate_frames(self, threshold: float = 0.9995) -> int:
|
||||
"""
|
||||
Remove duplicate or near-duplicate consecutive frames.
|
||||
|
||||
Args:
|
||||
threshold: Similarity threshold (0.0-1.0). Higher = more strict (0.9995 = nearly identical).
|
||||
Use 0.9995+ to preserve subtle animations, 0.98 for aggressive removal.
|
||||
|
||||
Returns:
|
||||
Number of frames removed
|
||||
"""
|
||||
if len(self.frames) < 2:
|
||||
return 0
|
||||
|
||||
deduplicated = [self.frames[0]]
|
||||
removed_count = 0
|
||||
|
||||
for i in range(1, len(self.frames)):
|
||||
# Compare with previous frame
|
||||
prev_frame = np.array(deduplicated[-1], dtype=np.float32)
|
||||
curr_frame = np.array(self.frames[i], dtype=np.float32)
|
||||
|
||||
# Calculate similarity (normalized)
|
||||
diff = np.abs(prev_frame - curr_frame)
|
||||
similarity = 1.0 - (np.mean(diff) / 255.0)
|
||||
|
||||
# Keep frame if sufficiently different
|
||||
# High threshold (0.9995+) means only remove nearly identical frames
|
||||
if similarity < threshold:
|
||||
deduplicated.append(self.frames[i])
|
||||
else:
|
||||
removed_count += 1
|
||||
|
||||
self.frames = deduplicated
|
||||
return removed_count
|
||||
|
||||
def save(
|
||||
self,
|
||||
output_path: str | Path,
|
||||
num_colors: int = 128,
|
||||
optimize_for_emoji: bool = False,
|
||||
remove_duplicates: bool = False,
|
||||
) -> dict:
|
||||
"""
|
||||
Save frames as optimized GIF for Slack.
|
||||
|
||||
Args:
|
||||
output_path: Where to save the GIF
|
||||
num_colors: Number of colors to use (fewer = smaller file)
|
||||
optimize_for_emoji: If True, optimize for emoji size (128x128, fewer colors)
|
||||
remove_duplicates: If True, remove duplicate consecutive frames (opt-in)
|
||||
|
||||
Returns:
|
||||
Dictionary with file info (path, size, dimensions, frame_count)
|
||||
"""
|
||||
if not self.frames:
|
||||
raise ValueError("No frames to save. Add frames with add_frame() first.")
|
||||
|
||||
output_path = Path(output_path)
|
||||
|
||||
# Remove duplicate frames to reduce file size
|
||||
if remove_duplicates:
|
||||
removed = self.deduplicate_frames(threshold=0.9995)
|
||||
if removed > 0:
|
||||
print(
|
||||
f" Removed {removed} nearly identical frames (preserved subtle animations)"
|
||||
)
|
||||
|
||||
# Optimize for emoji if requested
|
||||
if optimize_for_emoji:
|
||||
if self.width > 128 or self.height > 128:
|
||||
print(
|
||||
f" Resizing from {self.width}x{self.height} to 128x128 for emoji"
|
||||
)
|
||||
self.width = 128
|
||||
self.height = 128
|
||||
# Resize all frames
|
||||
resized_frames = []
|
||||
for frame in self.frames:
|
||||
pil_frame = Image.fromarray(frame)
|
||||
pil_frame = pil_frame.resize((128, 128), Image.Resampling.LANCZOS)
|
||||
resized_frames.append(np.array(pil_frame))
|
||||
self.frames = resized_frames
|
||||
num_colors = min(num_colors, 48) # More aggressive color limit for emoji
|
||||
|
||||
# More aggressive FPS reduction for emoji
|
||||
if len(self.frames) > 12:
|
||||
print(
|
||||
f" Reducing frames from {len(self.frames)} to ~12 for emoji size"
|
||||
)
|
||||
# Keep every nth frame to get close to 12 frames
|
||||
keep_every = max(1, len(self.frames) // 12)
|
||||
self.frames = [
|
||||
self.frames[i] for i in range(0, len(self.frames), keep_every)
|
||||
]
|
||||
|
||||
# Optimize colors with global palette
|
||||
optimized_frames = self.optimize_colors(num_colors, use_global_palette=True)
|
||||
|
||||
# Calculate frame duration in milliseconds
|
||||
frame_duration = 1000 / self.fps
|
||||
|
||||
# Save GIF
|
||||
imageio.imwrite(
|
||||
output_path,
|
||||
optimized_frames,
|
||||
duration=frame_duration,
|
||||
loop=0, # Infinite loop
|
||||
)
|
||||
|
||||
# Get file info
|
||||
file_size_kb = output_path.stat().st_size / 1024
|
||||
file_size_mb = file_size_kb / 1024
|
||||
|
||||
info = {
|
||||
"path": str(output_path),
|
||||
"size_kb": file_size_kb,
|
||||
"size_mb": file_size_mb,
|
||||
"dimensions": f"{self.width}x{self.height}",
|
||||
"frame_count": len(optimized_frames),
|
||||
"fps": self.fps,
|
||||
"duration_seconds": len(optimized_frames) / self.fps,
|
||||
"colors": num_colors,
|
||||
}
|
||||
|
||||
# Print info
|
||||
print(f"\n✓ GIF created successfully!")
|
||||
print(f" Path: {output_path}")
|
||||
print(f" Size: {file_size_kb:.1f} KB ({file_size_mb:.2f} MB)")
|
||||
print(f" Dimensions: {self.width}x{self.height}")
|
||||
print(f" Frames: {len(optimized_frames)} @ {self.fps} fps")
|
||||
print(f" Duration: {info['duration_seconds']:.1f}s")
|
||||
print(f" Colors: {num_colors}")
|
||||
|
||||
# Size info
|
||||
if optimize_for_emoji:
|
||||
print(f" Optimized for emoji (128x128, reduced colors)")
|
||||
if file_size_mb > 1.0:
|
||||
print(f"\n Note: Large file size ({file_size_kb:.1f} KB)")
|
||||
print(" Consider: fewer frames, smaller dimensions, or fewer colors")
|
||||
|
||||
return info
|
||||
|
||||
def clear(self):
|
||||
"""Clear all frames (useful for creating multiple GIFs)."""
|
||||
self.frames = []
|
||||
136
skills/slack-gif-creator/core/validators.py
Executable file
136
skills/slack-gif-creator/core/validators.py
Executable file
@@ -0,0 +1,136 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Validators - Check if GIFs meet Slack's requirements.
|
||||
|
||||
These validators help ensure your GIFs meet Slack's size and dimension constraints.
|
||||
"""
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def validate_gif(
|
||||
gif_path: str | Path, is_emoji: bool = True, verbose: bool = True
|
||||
) -> tuple[bool, dict]:
|
||||
"""
|
||||
Validate GIF for Slack (dimensions, size, frame count).
|
||||
|
||||
Args:
|
||||
gif_path: Path to GIF file
|
||||
is_emoji: True for emoji (128x128 recommended), False for message GIF
|
||||
verbose: Print validation details
|
||||
|
||||
Returns:
|
||||
Tuple of (passes: bool, results: dict with all details)
|
||||
"""
|
||||
from PIL import Image
|
||||
|
||||
gif_path = Path(gif_path)
|
||||
|
||||
if not gif_path.exists():
|
||||
return False, {"error": f"File not found: {gif_path}"}
|
||||
|
||||
# Get file size
|
||||
size_bytes = gif_path.stat().st_size
|
||||
size_kb = size_bytes / 1024
|
||||
size_mb = size_kb / 1024
|
||||
|
||||
# Get dimensions and frame info
|
||||
try:
|
||||
with Image.open(gif_path) as img:
|
||||
width, height = img.size
|
||||
|
||||
# Count frames
|
||||
frame_count = 0
|
||||
try:
|
||||
while True:
|
||||
img.seek(frame_count)
|
||||
frame_count += 1
|
||||
except EOFError:
|
||||
pass
|
||||
|
||||
# Get duration
|
||||
try:
|
||||
duration_ms = img.info.get("duration", 100)
|
||||
total_duration = (duration_ms * frame_count) / 1000
|
||||
fps = frame_count / total_duration if total_duration > 0 else 0
|
||||
except:
|
||||
total_duration = None
|
||||
fps = None
|
||||
|
||||
except Exception as e:
|
||||
return False, {"error": f"Failed to read GIF: {e}"}
|
||||
|
||||
# Validate dimensions
|
||||
if is_emoji:
|
||||
optimal = width == height == 128
|
||||
acceptable = width == height and 64 <= width <= 128
|
||||
dim_pass = acceptable
|
||||
else:
|
||||
aspect_ratio = (
|
||||
max(width, height) / min(width, height)
|
||||
if min(width, height) > 0
|
||||
else float("inf")
|
||||
)
|
||||
dim_pass = aspect_ratio <= 2.0 and 320 <= min(width, height) <= 640
|
||||
|
||||
results = {
|
||||
"file": str(gif_path),
|
||||
"passes": dim_pass,
|
||||
"width": width,
|
||||
"height": height,
|
||||
"size_kb": size_kb,
|
||||
"size_mb": size_mb,
|
||||
"frame_count": frame_count,
|
||||
"duration_seconds": total_duration,
|
||||
"fps": fps,
|
||||
"is_emoji": is_emoji,
|
||||
"optimal": optimal if is_emoji else None,
|
||||
}
|
||||
|
||||
# Print if verbose
|
||||
if verbose:
|
||||
print(f"\nValidating {gif_path.name}:")
|
||||
print(
|
||||
f" Dimensions: {width}x{height}"
|
||||
+ (
|
||||
f" ({'optimal' if optimal else 'acceptable'})"
|
||||
if is_emoji and acceptable
|
||||
else ""
|
||||
)
|
||||
)
|
||||
print(
|
||||
f" Size: {size_kb:.1f} KB"
|
||||
+ (f" ({size_mb:.2f} MB)" if size_mb >= 1.0 else "")
|
||||
)
|
||||
print(
|
||||
f" Frames: {frame_count}"
|
||||
+ (f" @ {fps:.1f} fps ({total_duration:.1f}s)" if fps else "")
|
||||
)
|
||||
|
||||
if not dim_pass:
|
||||
print(
|
||||
f" Note: {'Emoji should be 128x128' if is_emoji else 'Unusual dimensions for Slack'}"
|
||||
)
|
||||
|
||||
if size_mb > 5.0:
|
||||
print(f" Note: Large file size - consider fewer frames/colors")
|
||||
|
||||
return dim_pass, results
|
||||
|
||||
|
||||
def is_slack_ready(
|
||||
gif_path: str | Path, is_emoji: bool = True, verbose: bool = True
|
||||
) -> bool:
|
||||
"""
|
||||
Quick check if GIF is ready for Slack.
|
||||
|
||||
Args:
|
||||
gif_path: Path to GIF file
|
||||
is_emoji: True for emoji GIF, False for message GIF
|
||||
verbose: Print feedback
|
||||
|
||||
Returns:
|
||||
True if dimensions are acceptable
|
||||
"""
|
||||
passes, _ = validate_gif(gif_path, is_emoji, verbose)
|
||||
return passes
|
||||
4
skills/slack-gif-creator/requirements.txt
Normal file
4
skills/slack-gif-creator/requirements.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
pillow>=10.0.0
|
||||
imageio>=2.31.0
|
||||
imageio-ffmpeg>=0.4.9
|
||||
numpy>=1.24.0
|
||||
Reference in New Issue
Block a user